Robotics & AI – Grade 3
Level: Preparatory Stage
- 5K+ Registered Students
- 50+ Hands-on Projects
- 30+ Live Sessions
Program Overview
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NEP 2020 Aligned STEM Curriculum
Comprehensive, grade-wise lesson plans, projects, and resources aligned with national education frameworks to foster experiential learning.
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Hands-On & Project-Based Learning
Practical lab activities, real-world simulations, and engaging projects designed to build problem-solving and innovation skills.
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Expert-Led & Adaptive Learning
Live, interactive sessions led by experienced STEM trainers, supported by adaptive pathways and techno-books for guided, personalized learning.
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21st Century Skills Development
Focus on creativity, logical reasoning, critical thinking, teamwork, and communication, preparing students for future academic and professional success.
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Experiential & Hands-On Learning
Students learn by building and experimenting with models, making abstract ideas concrete and memorable.
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Visual & Interactive Teaching Aids
Videos, simulations, and interactive experiments simplify complex concepts and enhance retention.
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Project-Based Learning (PBL)
Each module culminates in projects that encourage creativity, design thinking, and problem-solving.
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Storytelling & Contextualization
Robotics and AI are introduced through relatable stories and everyday examples, helping children connect technology with real life.
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Personalized & Adaptive Guidance
Small group and 1:1 learning ensures that every child progresses at their own pace with focused attention.
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Playful Exploration & Collaboration
Games, puzzles, and group activities create a joyful learning environment while fostering teamwork and innovation.
Our Methodology
- 30+ interactive live sessions (45–60 minutes each, teacher-led and highly engaging)
- 50+ hands-on activities & virtual simulations with real-world application
- 20+ storytelling & design-based projects that connect concepts to practice
- STEM Lab setup & techno-books with QR-based interactive content and resources
- Activity-based & project-based assessments to track progress and improvement
- Exploration of AI & robotics in everyday life through simple, age-appropriate applications
- Progressive learning pathways covering mechanical builds, sensor integration & AI-powered simulations
- National-level SparkX Innovation Challenge to showcase creativity, teamwork, and problem-solving
Goals that we achieve through the program
STEM Foundation
- Build a Strong STEM Base
- 50+ Hands-on Activities
- Learn basics of machines, motion, and simple circuits
- Develop Early Engineering Thinking
Creativity & Collaboration
- Spark Creativity & Imagination
- Design and Build “Dream Robots”
- 30+ Team Projects and Wonder Challenges
- Enhance Communication & Teamwork
AI Awareness & Growth Mindset
- Gain Early Awareness of AI in Daily Life
- 10+ Design Thinking Activities
- Develop Problem-Solving and Logical Thinking
- Build Confidence through Making & Experimenting
Our Curriculum
| Session | Chapter Name | Project | Concepts Covered |
|---|---|---|---|
| 1 | Robots: The Smart Machines! | Draw Your Dream Robot | Learn the difference between machines and robots, understand where robots are used |
| 2 | The Spinning Wind Tower! | Make a Motorized Windmill | Explore wind energy, motor mechanisms, build a functional rotating model |
| 3 | The Smart Toll Plaza Gate! | Make a Motorized Toll Gate | Understand automation, sensors & motors, model real-world systems |
| 4 | The Walking Wonder | Build a Walking Robot | Learn motorized movement without wheels using mechanical linkages |
| 5 | The Slow & Smart Snail Robot | Make a Snail Robot | Explore motion via vibration/motor friction, test simple robot construction |
| 6 | Electricity on the Go! | Build a Power Generator | Generate electricity using mechanical energy, understand backup power |
| 7–8 | Build Your Own Wonder – I | Robot Without Wheels | Design a functional robot, test ideas using linkages, troubleshoot designs |
| 9–10 | Build Your Own Wonder – II | Expandable/Lifting Bridge | Apply robotics to real-world issues, use motors and linkages to solve tasks |
| Session | Chapter Name | Project | Concepts Covered |
|---|---|---|---|
| 1 | Lighting Up with Circuits | Create an Electric Circuit to Light an LED | Circuit basics, closed vs open circuit, LED connection |
| 2 | Circuit Adventures: The Role of a Switch | Light up an LED Circuit Using a Switch | Switch control, current flow, simple circuit building |
| 3 | Spinning Fun – Understanding Outward Force | Create a Horse-Riding Card Activity | Spinning motion, centrifugal force, creativity |
| 4 | Optical Magic with Shapes | Create a Spinning Shape Illusion | Optical illusion, 2D–3D connection, visual perception |
| 5 | The Amazing Wonder Mixer | Create Your Own Wonder Mixer | Motor power, air movement, energy transfer |
| 6 | The Floating Magic! | Create a Floating Magnet | Magnetic repulsion, levitation, engineering design |
| 7–8 | Build Your Own Wonder – I | Design a Working Model of a Carnival Swing Ride | Design thinking, teamwork, creativity |
| 9–10 | Build Your Own Wonder – II | Design a Glowing City, Magical Vehicle, or Enchanted House | Innovation, problem-solving, collaborative design |
Testimonials
Ankit Kumar
Afzal Siddiqui
Ravi Kumar
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